I worked as a Senior Character Artist on Star Wars Squadrons.
I was responsible for overseeing the quality and production of the human heads in the game and designed the character art production pipeline, wrinkle mapping and model specifications for the project.
I also worked on the shading and any texture and sculpting adjustments to achieve the target character look and quality and adjustments to scanned blendshapes for the rigging pipeline.
The work of scanning, and processing the scan data to models, textures and blendshapes was done by the team at EA CREATE.
All hair artwork was created by Mindwalk Studios.
https://www.artstation.com/mindwalkstudios