I worked as a Senior Character Artist on Star Wars Battlefront II. I was responsible for setting up the art pipeline for all the heads made for the campaign cinematics and worked on the textures and shaders. I worked directly with all the development partners and the teams at Motive and DICE to help ensure we met the quality required for the project.
Scanned heads capture: EA The Capture Lab
Scan process to rigged heads with scan textures: 3Lateral Studio
Hair (except Leia): Airship Images