I created this asset for the 2017 ZBrush Summit. It was used to demonstrate a tool I made to speed up my process of converting simulated clothing meshes from Marvelous Designer for further detailing in ZBrush.
You can download the tool for free from this link...
http://patrickanderson.co.uk/tools/md_mesh_process/md_mesh_process.zip
The process creates a final mesh with
-High resolution drapery detail applied
-Reconstructible subdivision levels
-Original pattern layout UVs
-User set thickness
-Smoothed UVs and topology
-Configurable UDIM tiles for interior, exterior and edge face Uvs
The download contains a .pdf with some documentation on how to use it.
And you can also watch the section of the ZBrush Summit presentation here…
https://youtu.be/LMUulobD8pM?t=3462